Journey to a Planet's Core
You're a slime on a mission to save your world from its own core! Stick to floors, walls, and ceilings as you delve ever deeper.
Slime to the Sun is a solo project made for the 10th Brackeys Gamejam, with the theme "diving deeper"! I was made in 1 week, and it was the first time I finished a gamejam submission in time for its deadline!
Aw Man, I'm Stuck In A Timeloop Again
Get your bearings, solve some puzzles, and open the door before time runs out and everything starts over!
Twenty, in Total was made as a collaboration between 3 developers! I mainly focused on puzzle design, music, and programming,
Pictocat brought the art and map design, and FryingPan was in charge of the programming.
The Zombie Pirate Movement Shooter
Navigate treacherous shiprecks, launch yourself into enemies at high speeds, and
experience undead seafaring mayhem with your arsenal of chains-turned-grappling hooks!
High Zeaz was originally made in a weekend-long Halloween gamejam with the goal of fitting the themes of
"Zombiefied" and "💀" by a team of 5, with me making the soundtrack.
At Rensselaer GameFest, a student game development showcase and competition, High Zeaz was nominated for
Technical Exellence and won Exellence in Audio.
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